[Slackbuilds-users] Problems building packages that use OpenGL when having NVIDIA driver installed

Keith Richie disturbed1976 at gmail.com
Sat Jun 5 16:53:13 UTC 2010


On Sat, Jun 5, 2010 at 10:01 AM, Niels Horn <niels.horn at gmail.com> wrote:
> Hi all,
>
> I started building some packages on a new box lately, that has some
> more processing power.
>
> The problem I noticed that happens only on this box, is that packages
> that use OpenGL functions (from the libGL library), crash while
> building, with the following error (sometimes the error is a bit
> hidden in a config.log):
>
> "undefined reference to `_nv000008gl'"
>
> A little Googling shows that this is a problem in the NVIDIA driver,
> which I have installed in that particular box.
>
> I have found two workarounds until now:
>
> 1) Build on another box, without the NVIDIA card
>
> 2) Switch back to the xorg drivers temporarily using "nvidia-switch
> --xorg", build the package, switch back to NVIDIA using "nvidia-switch
> --nvidia" (note: this of course only works if you installed the NVIDIA
> drivers using the SlackBuild script, not directly with the binary
> blob).
>
> Both solutions will build a package that will work without problems on
> the box with the NVIDIA card or any other graphics card.
>
>
> Now for the questions:
>
> 1) Am I alone here or have other users experienced the same problem?
> 2) If this is a common problem, could / should this be mentioned in
> the FAQ on SBo?
>
> If it's just me, I'll hide back in my corner and promise to be quiet. :)
>
> Thanks,
>
> Niels Horn
> Rio de Janeiro, RJ
> Brasil
> site: www.nielshorn.net
> e-mail: niels.horn at gmail.com
> _______________________________________________
> SlackBuilds-users mailing list
> SlackBuilds-users at slackbuilds.org
> http://lists.slackbuilds.org/mailman/listinfo/slackbuilds-users
> Archives - http://lists.slackbuilds.org/pipermail/slackbuilds-users/
> FAQ - http://slackbuilds.org/faq/
>
>

Which packages? I have the upstream Nvidia binary installed, and have
never came across this. libglpng, ftgl, MythTV, xbmc, and vlc all
built fine on x86_64 and i486. They were built on 'live' build
machines, not VMs. A bit of stuff links and builds against
libGL.so.195.36.24 here.


More information about the SlackBuilds-users mailing list