[Slackbuilds-users] lastest nvidia slackbuilds does not include header files in package
Greg' Ar Tourter
artourter at gmail.com
Sat Dec 22 14:30:29 UTC 2012
yes I am. the reason I came across the problem was because I had to
recompile it after having upgrade it (had forgotten the COMPAT32 option and
wanted to play with AlienBob's steam package). So although the first
compilation worked fine and installed fine, the second didn't.
I should have done a nvidia-switch --remove before compiling/installing
the first 310-19, that would have stopped me from running into issues but I
had not. All is fine now anyway.
On 22 December 2012 00:31, King Beowulf <kingbeowulf at gmail.com> wrote:
> On 12/21/2012 03:19 PM, Greg' Ar Tourter wrote:
>> Hi Ed,
>> Indeed once I knew that the .h files where not supposed to be there, it
>> was easy to fix.
>> by the way the package still creates the empty /usr/include/GL folder and
>> it is also still mentioned in the nvidia-switch script.
>> Are you running the latest on SBo: nvidia-310.19? And yes, I did forget
> about that "$PKG/usr/include/GL" in the new slackbuild. Oops - will fix in
> next update. However, that should not stomp on the existing Mesa headers
> in the already existing path.
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