[Slackbuilds-users] [Workaround] Problem running unvanquished

Eduardo Sanchez sombragris at sombragris.org
Thu Jun 8 22:55:03 UTC 2017


Using Slackware64-current, but I guess this is not related to any
Slackware-version.

The game "Unvanquished" fails to run. The relevant output is provided
below:

[eduardo:~]$
unvanquished Unvanquished 0.50 Linux x86_64 Jun  8
2017 cmdline: -libpath /usr/lib64/unvanquished
-pakpath /usr/share/games/unvanquished/pkg [FS] Lib
path: /usr/lib64/unvanquished [FS] Home
path: /home/eduardo/.unvanquished [FS] Pak search
path: /usr/share/games/unvanquished/pkg [FS] Pak search
path: /home/eduardo/.unvanquished/pkg [FS] Loading pak
'/usr/share/games/unvanquished/pkg/unvanquished_0.50.0.pk3'... Warn:
[FS] Could not find pak 'unvanquished' with version '0.49.0' required
by '/usr/share/games/unvanquished/pkg/unvanquished_0.50.0.pk3' Failed
to load pak 'unvanquished': Missing dependency Could not load base pak
'unvanquished', falling back to default 
couldn't exec
'default.cfg' Warn: Couldn't read conhistory: No such file or directory 
----- Client Initialization
----- Loading RSA keys from
pubkey Daemon RSA public-key
found. ----- Client Initialization Complete
----- Calling
GetRefAPI… SDL_Init( SDL_INIT_VIDEO
)... Using SDL Version
2.0.5 ]ATTENTION: default value of option force_s3tc_enable overridden
by environment. SDL using driver
"x11" Initializing OpenGL
display Display aspect:
1.778 ...setting mode
-2: 1920
1080 The change will take effect after
restart. The change will take effect after
restart. Warn: GLEW version < 2.0.0 doesn't support GL core profiles 
Using 24 Color bits, 24 depth, 8 stencil
display. Using GLEW
1.13.0 Using enhanced (GL3) Renderer in GL 2.x
mode... Available modes: '640x360 720x405 864x486 960x540 1024x576
1280x720 1600x900 1920x1080 1368x768 640x480 800x600 1024x768 1280x960
1400x1050 1280x1024 ' GL_RENDERER: Mesa DRI Intel(R) Haswell Mobile
Detected graphics driver class 'Mesa' Detected graphics hardware class
'generic' Initializing OpenGL extensions 
...ignoring GL_ARB_debug_output 
...found shading language version 130 
...using GL_ARB_half_float_pixel 
...using GL_ARB_texture_float 
...using GL_EXT_texture_integer 
...using GL_ARB_texture_rg 
...using GL_EXT_texture_filter_anisotropic 
...using GL_ARB_half_float_vertex 
...using GL_ARB_framebuffer_object 
...GL_ARB_get_program_binary found, but with no binary formats 
...using GL_ARB_buffer_storage 
...using GL_ARB_uniform_buffer_object 
...using GL_ARB_map_buffer_range 
...using GL_ARB_sync 
glsl shaders took 12574 msec to build 
Warn: R_InitImages: could not load 'gfx/2d/consolechars' 
[FS] Loading pak
'/usr/share/games/unvanquished/pkg/unvanquished_0.50.0.pk3'... Warn:
[FS] Could not find pak 'unvanquished' with version '0.49.0' required
by '/usr/share/games/unvanquished/pkg/unvanquished_0.50.0.pk3' Failed
to load pak 'unvanquished': Missing dependency Could not load base pak
'unvanquished', falling back to default 
[eduardo:~]$ 

======

I commented the problem upstream and with their instructions I was able
to run the game successfully. These changes should be made for the game
to successfully run:

1. First, the SlackBuild downloads just *one* pk3 file, while there
are many others. All these should be downloaded in the same location.

2. The 'daemon' executable should be alongside the /pkg directory. That
is, provided that this SlackBuild installs the pk3 files in
the /usr/share/games/unvanquished/pkg path, then it should install the
binaries in /usr/share/games/unvanquished.

Thanks,


Eduardo 
-- 
Eduardo Sánchez Gauto, Abog., Th.M.
Abogado - Traductor Público Matriculado Inglés - Español
Web: http://sombragris.org - Blog: http://shadow.sombragris.org
TW: @thegreyshadow - FB: /thegreyshadow
Teléfono: (0991) 755-355 - Asunción, Paraguay
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