<div dir="ltr">Oddly enough, I had attempted that (USE_LIBVPX=0), which got passed the first #define USE_LIBVPX, but would fail on the second in game.c. However, by deleting everything between "#ifdef USE_LIBVPX" to "#endef", then it compiled just fine. <div>
<br></div><div style>And even stranger yet, when I copied the backup game.c over and recompiled it, then it compiled just fine.</div><div style><br></div><div style>I'm still quite baffled on that.</div></div><div class="gmail_extra">
<br><br><div class="gmail_quote">On Thu, Apr 18, 2013 at 10:10 AM, B Watson <span dir="ltr"><<a href="mailto:yalhcru@gmail.com" target="_blank">yalhcru@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="im">On 4/18/13, Oleg Kostyuchenko <<a href="mailto:cheaterrr@gmail.com">cheaterrr@gmail.com</a>> wrote:<br>
> Also eduke32 now (at least at r3648) additionally depends on libvpx.<br>
<br>
</div>Optional. You can say 'make USE_LIBVPX=0' to build without it.<br>
<br>
I'm not sure what eduke32 is using vpx for though.<br>
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