[Slackbuilds-users] fmodapi access upstream

Doogster thedoogster at gmail.com
Tue Sep 6 00:05:42 UTC 2016


On Mon, Sep 5, 2016 at 3:24 PM, B Watson <yalhcru at gmail.com> wrote:

> The 'correct' fix for this would be for the Brutal Doom
> authors/maintainers to fix their mod so it works without fmodapi. I
> have no idea how feasible that would be (maybe there are technical or
> political reason why they don't want to do it).

Technical. 3D positional audio works properly with FMOD Ex but not
with OpenAL. OpenAL plays all the sounds at full volume. FMOD Ex fades
them based on your position as it should.

What the Brutal DOOM documentation says about this is: "If you are
hearing a lot of sounds from unknown sources from large distances,
such as blood driping from hanged bodies and burning barrels making
cracking fire noises across the map, you need to reinstall your
sourceport."

I suspect that the fix would actually need to be in gzdoom, not Brutal DOOM.


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