[Slackbuilds-users] fmodapi access upstream
Doogster
thedoogster at gmail.com
Tue Sep 6 04:34:09 UTC 2016
Aah, I missed that question.
When GZDOOM 2.1.1 was built against the older FMOD Ex on SBo, it was
segfaulting for me. A Google search told me that the Windows builds
were having similar issues until Graf Zahl built it against a newer
version of FMOD Ex.
On Mon, Sep 5, 2016 at 9:27 PM, B Watson <yalhcru at gmail.com> wrote:
> On 9/6/16, Doogster <thedoogster at gmail.com> wrote:
>> B Watson: If you don't have any issues with distributing the FMOD API
>> source, then you might consider treating the tarball as part of
>> gzdoom's source and just untarring the fmod tarball into gzdoom's
>> source directory before building gzdoom. That will ensure that gzdoom
>> is built with the latest version of FMOD that it was tested with.
>
> You never answered my previous question... does the older fmodapi version
> we have on SBo actually cause problems with anything (gzdoom itself or
> Brutal Doom or whatever)? Problems that would be fixed by the latest
> version of fmodapi?
>
> Also, I might have issues with redistributing the latest fmodapi version,
> depending on what its LICENSE.TXT actually says. The one I was commenting
> on earlier is the one from the older fmodapi version we have on SBo. *That*
> version, I don't have issues redistributing (I believe it's OK according to
> the license. I still might be wrong of course)
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