[Slackbuilds-users] Fwd: fmodapi access upstream

B Watson yalhcru at gmail.com
Wed Sep 7 19:30:43 UTC 2016

On 9/7/16, Matteo Bernardini <matteo.bernardini at gmail.com> wrote:

> IMHO, the maintainers of what depends on it (Ben, Pablo and Dimitris)
> decide which one is compatible with their stuff and they think more
> appropriate ;)

My name's not actually Ben, but it's a pretty good guess :)

If it turns out that version of fmodapi fixes gzdoom segfaulting,
but causes problems with other builds, I have no problem including that
version of fmodapi as part of the gzdoom build and making sure it doesn't
conflict with the fmodapi from the actual fmodapi build.

Questions for Doogster: Are the segfaults in gzdoom and the badly-behaved
audio in gzdoom+brutaldoom two separate issues? Is there a reliable way
to trigger the segfault? Does it happen with regular Doom II or only
with Brutal?

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