[Slackbuilds-users] what is the preferred build and test environment
dickson.tim at googlemail.com
Fri Sep 9 09:49:20 UTC 2016
thanks folks for the replies. I'll look at qemu.
By the way King Beowulf, clicking on the "various random shell scripts
and utilities" link (http://www.linuxgalaxy.org/files/utils) takes me to
a html page which just says
<TITLE>DNS lookup error</TITLE><H3>DNS lookup error</H3>DNS lookup error
so I am interested in your setup, but it's hiding!
On 09/09/2016 00:37, King Beowulf wrote:
> On 09/08/2016 02:00 PM, Tim Dickson wrote:
>> Hi everyone, I use sbopkg for building packages, but for my own
>> slackbuilds I need to test them on both 32bit and 64bit slackware.
>> Ideally, they would be clean installs, with just the dependencies
>> required for the build to be tested. I would like to do this with
>> minimum of fuss, and wondered what you guys (and gals) did ??
>> Up till now, I have used 2 separate test machines, or one machine with
>> two slackware installations on different partitions, but I haven't
>> managed a clean starting state for each slackbuild. I have somewhat
>> limited internet data allowance, so don't want to re-download the sbo
>> tree for every slackbuild when building dependencies. I made limited use
>> of qemu on windows to run some slackware vm's a while ago, but prefer
>> solely using linux for testing.
>> any simple examples or a howto or wiki would be appreciated, and
>> probably useful to all slackbuild creators.
>> Thanks, Tim
>> PS. some builds are for graphical programs that use opengl, I don't know
>> if that affects the choice of environment or not.
> I use qemu (since I am the maintainer!) to create clean Slackware
> environments. I set up a file share for both onto a SBo git clone on
> the host (which actually point to a NFS on a separate server..). I
> create a base image, then a work-in-progress copy-on-write image.
> I create a script with a zenity "GUI" to maintain the BASE and WIP
> images with all command line option. If you are interested you can look
> at the scripts here (item #6):
> Have Fun!
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