[Slackbuilds-users] deadbeef music player - unmaintained?
Grigorios Bouzakis
grbzks at xsmail.com
Thu Jul 1 13:51:26 UTC 2010
On Thursday 01 of July 2010 02:45:39 Max Miorim wrote:
>
> That may be related to ALSA, specifically, the DMIX. By default, the
> DMIX uses 48KHz sample rates and some applications that use
lower
> rates will have to resample the sound, which leads to he
> aforementioned high CPU usage.
>
> You can try either configuring your applications to use 48KHz sample
> rates or modify your $HOME/.asoundrc so the DMIX uses a lower rate
> such as 44KHz, like this:
>
> pcm.swmixer {
> type dmix
> slave {
> pcm "hw:0,0"
> rate 44100
> }
> }
>
> The ALSA wiki has some more details, have a look at
> http://alsa.opensrc.org/index.php/Dmix.
>
>
> -- Max
If that was the case wouldnt it also be a problem with all players using
alsa? I never experienced such bhaviour with neither cmus or amarok.
--
Greg
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