[Slackbuilds-users] deadbeef music player - unmaintained?

Grigorios Bouzakis grbzks at xsmail.com
Thu Jul 1 13:51:26 UTC 2010


On Thursday 01 of July 2010 02:45:39 Max Miorim wrote:
> 
> That may be related to ALSA, specifically, the DMIX. By default, the
> DMIX uses 48KHz sample rates and some applications that use 
lower
> rates will have to resample the sound, which leads to he
> aforementioned high CPU usage.
> 
> You can try either configuring your applications to use 48KHz sample
> rates or modify your $HOME/.asoundrc so the DMIX uses a lower rate
> such as 44KHz, like this:
> 
> pcm.swmixer {
>     type dmix
>      slave {
>         pcm "hw:0,0"
>          rate 44100
>     }
> }
> 
> The ALSA wiki has some more details, have a look at
> http://alsa.opensrc.org/index.php/Dmix.
> 
> 
> -- Max

If that was the case wouldnt it also be a problem with all players using 
alsa? I never experienced such bhaviour with neither cmus or amarok.

-- 
Greg
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