[Slackbuilds-users] eduke32 source moved
molbolom at gmail.com
Thu Apr 18 18:00:50 UTC 2013
Oddly enough, I had attempted that (USE_LIBVPX=0), which got passed the
first #define USE_LIBVPX, but would fail on the second in game.c. However,
by deleting everything between "#ifdef USE_LIBVPX" to "#endef", then it
compiled just fine.
And even stranger yet, when I copied the backup game.c over and recompiled
it, then it compiled just fine.
I'm still quite baffled on that.
On Thu, Apr 18, 2013 at 10:10 AM, B Watson <yalhcru at gmail.com> wrote:
> On 4/18/13, Oleg Kostyuchenko <cheaterrr at gmail.com> wrote:
> > Also eduke32 now (at least at r3648) additionally depends on libvpx.
> Optional. You can say 'make USE_LIBVPX=0' to build without it.
> I'm not sure what eduke32 is using vpx for though.
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