[Slackbuilds-users] Dosbox philosophical question...
kingbeowulf at gmail.com
Sun Oct 8 00:23:17 UTC 2017
On 10/06/2017 07:20 AM, Doogster wrote:
> Keep the DosBox SlackBuild at 0.74. Have separate SlackBuilds for the
> SVN checkouts and forks.
> I recommend at least thinking about this fork:
I'm definitely interested in this one for the glide support but just
haven't had time to set it up. I haven't been able to get other glide
patches/builds to work properly under Linux.
> I also wrote one of the best forks in existence, so I'm rather
> uniquely qualified to comment on this.
OpenGL 3 and shader support is nice. However, being bit of a purist
snob, I don't mind running most old games in their original state. A
very long time ago I used http://www.zeckensack.de/glide/ as the Glide
OpenGl wrapper in special Win98/2k/XP configurations for Wing Commander
III/IV/Propecy. It was spiffy. Why 3dfx support? back when Glide was a
hot API, I simply could not afford a voodoo card. When I could finally
afford one, 3dFx was dead and many glide games were in the bargain bin
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