[Slackbuilds-users] fmodapi access upstream
Doogster
thedoogster at gmail.com
Tue Sep 6 06:50:53 UTC 2016
Yes.
Well, you don' get the segfaults if you build against the older fmod and
then don't use it (set the sound backend to OpenAL). Other than that: yes,
exactly.
On Monday, 5 September 2016, B Watson <yalhcru at gmail.com> wrote:
> On 9/6/16, Doogster <thedoogster at gmail.com <javascript:;>> wrote:
> > Aah, I missed that question.
> >
> > When GZDOOM 2.1.1 was built against the older FMOD Ex on SBo, it was
> > segfaulting for me. A Google search told me that the Windows builds
> > were having similar issues until Graf Zahl built it against a newer
> > version of FMOD Ex.
>
> Oh, OK.
>
> So one way to fix the segfault is to build without fmodapi, but if you
> do that, brutal doom (and maybe some other mods?) won't work, is that
> about right?
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