[Slackbuilds-users] deadbeef music player - unmaintained?

Keith Richie disturbed1976 at gmail.com
Thu Jul 1 14:59:14 UTC 2010


On Thu, Jul 1, 2010 at 9:51 AM, Grigorios Bouzakis <grbzks at xsmail.com> wrote:
> On Thursday 01 of July 2010 02:45:39 Max Miorim wrote:
>>
>> That may be related to ALSA, specifically, the DMIX. By default, the
>> DMIX uses 48KHz sample rates and some applications that use
> lower
>> rates will have to resample the sound, which leads to he
>> aforementioned high CPU usage.
>>
>> You can try either configuring your applications to use 48KHz sample
>> rates or modify your $HOME/.asoundrc so the DMIX uses a lower rate
>> such as 44KHz, like this:
>>
>> pcm.swmixer {
>>     type dmix
>>      slave {
>>         pcm "hw:0,0"
>>          rate 44100
>>     }
>> }
>>
>> The ALSA wiki has some more details, have a look at
>> http://alsa.opensrc.org/index.php/Dmix.
>>
>>
>> -- Max
>
> If that was the case wouldnt it also be a problem with all players using
> alsa? I never experienced such bhaviour with neither cmus or amarok.
>
> --
> Greg
>
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Uses 1-2% CPU and 25MiB here. 1-2% CPU is what I get with xmms,
goggle's music manager, and audacious,  AMD x4 620 (x86_64).
But on an Intel PDC 2140 (1.6ghz x 2) i486 with Intel GPU, it uses
10-20% cpu, same as audacious. xmms uses 1-2% CPU.

For a light weight music player that doesn't need library management,
it's still hard to beat xmms. It's been my single file player of
choice for years. Must admit, deadbeef does look nice though :-)


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