[Slackbuilds-users] Some questions

King Beowulf kingbeowulf at gmail.com
Sat Jul 13 18:27:44 UTC 2013

On 07/07/2013 11:47 PM, Robby Workman wrote:
> On Wed, 20 Mar 2013 01:26:57 -0700
> lipkab <lipkab at zoho.com> wrote:
>> I've wrote a few SlackBuilds and would be interested to submit them
>> to SBo. I have some questions though: One of my scripts uses third
>> party patches. How should I include those? Where should I indicate
>> their source and put their legal notice? Second, would the Steam
>> client be allowed on your site?
> Re Steam client, assuming you have a stable download location 
> and it's something that we can test (the build/packaging process)
> without registering or some crap like that, sure.
> -RW

My 2 cents:

Eric H.'s (Alien Bob) steam slackbuild script is sorta the "gold
standard" for the Slackware Steam community due to some slackware
specific fixes to the steam startup script (as well as a clear
specification of 32-bit compatibility dependencies for x86_64).

Even though this script is fine for Slackware32, I would skip inclusion
of a Steam slackbuild at this time as it requires a full 32-bit
compatibility conversion of Slackware64.  Perhaps, when Valve releases a
proper 64-bit Steam Client, we an include it in SBo.


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