[Slackbuilds-users] Can I submit a slackbuild that requires multilib?

Eric Pratt eric.b.pratt at gmail.com
Fri Aug 25 06:31:02 UTC 2017


On Fri, Aug 25, 2017 at 1:05 AM, Willy Sudiarto Raharjo <
willysr at slackbuilds.org> wrote:

> Hi Eric
>
> Thanks for asking before submitting.
> Just to be clear, this is my personal opinion and it doesn't reflect
> other admins.
>
> I personally prefer to have the package working in one of the supported
> architecture (x86 or x86_64), while multilib can be considered as
> optional requirement and not the other way.
>
> If you don't mind, can you tell us what's the package name?
>
> --
> Willy Sudiarto Raharjo
>

​I would be calling it unity-editor.  This is the Unity 3D editor for
making 3D games.  It only comes pre-built as a combination of 64 and 32 bit
binaries and libraries.  Since it can build for many platforms, it has to
be able to compile for 32-bit platforms as well.

What's really perplexing is that it actually tries to run 32-bit code on
startup.  So if you aren't multilib'd you have no chance of getting this
thing running.  I understand the use of 32-bit binaries and libraries for
project building purposes.  But to run 32-bit code on the system when your
startup binary is 64-bit is really weird to me.​

I would love to make this x86_64 with multlib as an optional requirement,
but in this case it's really not possible.  I would still like to maintain
a package for it so others can use it and I'd like to be able to host it
here.
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